Sound · Advanced · Brief
Sound Design & Mix for the Short Film
Dialogue edit, ADR, foley, atmos and the final mix. Turning production sound into a finished soundtrack that carries the picture.
Assessment 1 — Short Film + Production Portfolio
Independently or in a small team, produce a 3–4 minute short film with a full production portfolio. The reflective report focuses on the role(s) you undertook, the collaborative and creative decisions, and how health and safety was integrated throughout.
Weeks 11–14
- Risk assessment
- Script
- Storyboard
- Shot list
- Final film (3–4 minutes)
- 750-word reflective report
- Adhere to H&S protocols throughout
- Harvard referencing in the reflective report
- File upload by Week 14, Sun 23:59
- LO2 — Cut a dialogue edit that removes hum, hiss and inconsistency.
- LO2 — Build a layered soundscape from tone, foley and effects.
- LO3 — Deliver a final mix at broadcast-safe levels.
- Dialogue editing: room-tone bridges, breath handling, de-essing
- Foley from library and from recording
- Ambience beds — the invisible layer that sells the location
- Music placement — starts, stops, sidechaining under dialogue
- Loudness targets (−23 LUFS broadcast, −16 LUFS streaming)
- Sound — location recording completed.
- First assembly of your scene ready to import.
- DAW: Pro Tools or Reaper
- Studio headphones + monitors
- Loudness meter plugin
- 01
Conform
Import the OMF/AAF from picture edit. Verify sync on the slate frame.
- 02
Dialogue pass
Trim to breath. Bridge every cut with matching room tone. De-hum and de-hiss only where needed.
- 03
Ambience bed
Lay a continuous location bed under the whole scene. Duck it under dialogue by −6dB.
- 04
Foley + FX
Add three specific foley elements the picture edit forgot. Test with picture off — does the scene still make sense?
- 05
Mix and measure
Set dialogue nominal to −12 dBFS peak. Check integrated loudness against target. Export stems and a stereo master.
- TodoSoundworks Collection breakdown of a recent feature — tutor to pick.
In the Blink of an Eye — Walter Murch
Not strictly sound, but Murch's rule of six applies to every audio cut too.
- Loud music covering a weak dialogue edit — the audience hears the seam anyway.
- Compressing the mix into a wall of sound with no dynamics.
- Missing the loudness target — your film gets turned down on delivery.
Your Assessment 1 short must deliver at −16 LUFS integrated with peaks ≤ −1 dBTP. Your mix from this workshop is the rehearsal.
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- TodoProvide a sample OMF for students without a picture edit yet.
- TodoAdd a loudness delivery specification sheet.